As part of the PGCAP we were tasked with participating in a mixed reality game to experience the benefits of game play on learning. We met in Manchester City centre and were paired up into teams. My team mate was Carina and we had £3each to spend on something that would help us to describe a learning problem to students in one hour only. The threshold concept I regularly describe is outline below.
This is a difficult threshold concept in which to embed into the students work patterns on Design courses. Digital data such as an image come in many different file sizes from small to large. Learners need to be aware of the possibilities and limitations of an image for instance that if they printed it out would the image appear clean and crisp and at what physical size the image can withstand before it is deemed as low quality output. The challenge is that when using main stream software the above problems are not really an issue because they compress the image for the user, this is also true for online services such as Facebook, Twitter and Flickr. So students presume that higher end design software will do the same for them but it does not, instead it puts the editing power in the command of the user.
My £3 bought me two balls, and I also acquired a coffee bean (which I called the animal dropping) to use as my props to communicate my concept. Below is a link to the coffee shop in Manchester in which we removed one or two customers in our desired area and occupied the space. Click on the Youtube video below to get an insight into my concept.
I have now developed my concept into a quick and snappy graphic which communicates the idea with speed. So please meet Mr Big and Little file size who are both very competitive.
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